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February 22nd, 2009

"You're so cold but you feel alive." @ 01:54 am

exilian:
Current Music: Breaking Benjamin - So Cold

While this bit of magic is contained in the D&D manual Frostburn, I think it would make a great spell-trap in a “Warm” location (i.e. a ruined desert locale, a temple dedicated to evil Elemental Fire, etc.).

Then it becomes a race against time for the victim’s companions!


Flesh to Ice
Transmutation
Level: Sorcerer/wizard 5
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. 10 ft./level)
Target: One creature
Duration: Instantaneous
Saving Throw: Fortitude negates
Spell Resistance: Yes
The subject, along with all its carried
gear, turns into a mindless,
inert ice sculpture. If the sculpture
resulting from this spell is broken,
melted, or damaged, the subject (if
ever returned to its original state) has
similar damage or deformities. The
creature is not dead, but it does not
seem to be alive either when viewed
with spells such as deathwatch. Only
creatures made of flesh are affected
by this spell.

Material Component: Water and a
drop of blood.






Ω
 
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