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Dear Game Master

February 21st, 2009

Q & A @ 11:25 pm

Current Music: Motörhead - No Remorse

I’d love to use this as the coup de grace of a seemingly innocuous pit trap.

[This is from the D & D manual Sandstorm]

Mundane volcanic lands sometimes feature black sand
composed of ground-up cinders. Other than its striking
color, such sand is no different from any other. However,
magical black sand is a vile peril, whether on the scoured
surface of Minethys in the Tarterian Depths of Carceri
(where the Plane of Shadow overlays the Elemental Plane
of Earth) or in lands cursed by foul magic.
Black sand is infused with shadowstuff and negative
energy. A region of black sand literally swallows light;
magical darkness rises to a height of 20 feet over the
surface. Nothing short of a sunburst spell can disperse this
darkness, and even then only for a period of 1 hour per
caster level. In addition, creatures that come in contact
with the sand take 1d4 points of damage per round from
negative energy. Upon reaching 0 hit points, they crumble
and join the black sand.

Do you interpret the last line as flowery prose or that the victim’s remains become black sand itself?

[x-posted in other appropriate communities]

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[User Picture Icon]
Date:February 22nd, 2009 04:34 am (UTC)
Become black sand. It's the effect of the negative plane energy - causes severe entropy, and ultimately breaking down the body.
[User Picture Icon]
Date:February 22nd, 2009 04:40 am (UTC)

Well said and supported by evidence.

Thank you.
[User Picture Icon]
Date:March 17th, 2009 02:13 am (UTC)
That is a pretty excellent idea for a pit trap. :D I do love pit traps. Just ask Roll....
[User Picture Icon]
Date:March 17th, 2009 05:00 am (UTC)

Now I'm sure to use it. ;-)