Judas Carver (exilian) wrote in deargm,
Judas Carver

  • Music:

Giving back.

I came up with this to include in my D&D 3.5 update for the Against The Giants module.

I was thrilled with how it not only met but exceeded my expectations.


Rending Yeti
(The) Abominable Snow-slasher

(Multiheaded Cryo-Girallon = Savage Species, p.125 & MM I, p. 126-127)

Large Magical Beast (Cold)

Hit Dice: 9d10+33 (67 hp)
Initiative: +7
Speed: 40 ft. (8 squares), climb 40 ft.
Armor Class: 17 (–1 size, +3 Dex, +1 due to extra head, +4 natural), touch 13, flat-footed 16
Base Attack/Grapple: +7/+17
Attack: Claw +12 melee (1d4+6)
Full Attack: 4 claws +12 melee (1d4+6) and 2 bite +12 melee
Space/Reach: 10 ft./10 ft.
Special Attacks: Rend 2d4+9, Breath Weapon
Special Qualities: Darkvision 90 ft., immunity to cold, low-light vision, scent, vulnerability to fire
Saves: Fort +8, Ref +8, Will +5
Abilities: Str 22, Dex 17, Con 16, Int 2, Wis 12, Cha 7
Skills: Climb +14, Listen +2, Move Silently +8, Search +2, Spot +8
Feats: Iron Will, Toughness (2), Improved Multiattack, Improved Initiative, Combat Reflexes
Environment: Cold mountains or Cold forests
Organization: Solitary
Challenge Rating: 9
Treasure: None
Alignment: Always neutral
Advancement: 8–10 HD (Large); 11–21 HD (Huge)
Level Adjustment:—

This creature looks like an albino gorilla with a purplish tinge to its fur, but it has four arms and two heads. It also has razor-sharp teeth and long claws.

Slashing Yetis are savage, magical cousins of the gorilla. They are aggressive, bloodthirsty, highly territorial, and incredibly strong. When moving on the ground, a Slashing Yeti walks on its legs and lower arms (one head controls the upper pair of arms while the other head controls the lower pair). An adult Slashing Yeti is about 8 feet tall, broad-chested, and covered in thick, purplish-white fur. It weighs about 800 pounds.

Cold Subtype (Ex): Slashing Yetis are immune to cold damage and take a -10 penalty on saves against fire attacks. If a fire attack does not allow a saving throw, the creature takes double damage instead.

Slashing Yetis attack anything that enters their territory, even others of their kind. Their senseless belligerence is the one characteristic that keeps their numbers in check. Still, the creatures show some cunning.

A solitary Slashing Yeti usually conceals itself under a pile of snow and ice, with only its nose showing.
When it spots or scents prey, it charges to the attack. A Slashing Yeti picks up prey that is small enough to carry and withdraws, often vanishing into the frozen wastes before the victim’s companions can do anything to retaliate. Against larger foes, a Slashing Yeti seeks to tear a single opponent to bits as quickly as it can.

Breath of Hail (Su): Slashing Yetis can breath jets of frost 10 feet high, 10 feet wide, and 20 feet long. Both heads breathe once every 1d4 rounds, and each jet deals 3d6 points of cold damage per head; a successful Reflex save (DC 14) halves the damage.

Rend (Ex): A Slashing Yeti that hits with two or more claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d4+12 points of damage.

Skills: A Slashing Yeti has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.


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